So if any of you are on YouTube and you do not want to show your audience that you are using any such third party tools, then this feature is going to be very beneficial for you. So after doing this setting, if you guys do video recording, then the super line will not appear in your video. You need to set its Line Size to 1 and color you can set according to your Table color, after that you can record video by normal screen recorder of your phone. You have to just adjust the line size and color according to the carrom pool table color which you want to record video. Now you can also hide your guideline or laserline in video recording by bitaim Line Hide Features. After that you will get a search option in the right side, Click there and type what you want to search, Foe example if you need App Manager then Type this and click on search then you will see this app then just download and install it in your device. So to download App Manager, Simply you have to come to the homepage of my website. After installing Bitaim and App Manager you need to open Bitaim from App Manager and then you can use its all premium features for Free. The product includes additional parts: simple weapon system, simple tps character and simple fps character.If You want to use Bitaim all premium shot for free then you have to Download one more apps that is App Manager and install it in your device. This debug system can help to see how properties work. The pack includes a guide for integration.įor more getting info of aim assist settings, the pack has the debug system. It was testing in fps characters and tps characters. And you can create a preset of main properties for the self aim assist system.Īim Assist is a modular component. You can set up properties of the system for a certain weapon. The aim assist system builts cones for searching targets using special technology.Īuto-aim and Magnetism are fully customizable. This subsystem works only gamepads.īoth subsystems are based on checking targets in cones. It creates an influence on player input for decreasing camera movement speed near a target. This logic can work with hit-scan weapon systems. This subsystem is a gameplay mechanic that calculates bullet deviation.
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